Released Version 1.0.08


Alright first update mainly looked at fixing various bugs that cropped up after initial release. Next update will be more content focused.

To note: OLD SAVES WILL NOT WORK. I AM SORRY

In depth reasoning here, I have had to tag all items in the game with an ID and add them into a central list for function referencing. This is to solve some of the current bugs and improve long term stability. It is a change best made now and early rather than later on, but means that existing saves will not have the appropriate variables in place.

Notable changes:

 - Reworked some of back-end Item logic and functions

 - Event encounters has been slightly reworked in the back meaning you can encounter the same event a few times a day at different likelihoods. (Original logic accidentally delete all instances after an encounter each day -_-)

 - You can now select links by pressing buttons. Pressing 1 will activate the first link, pressing 2 will activate the second and so on and so forth.(It's not perfect due to how I use twine but it's pretty useful.

 - Tasks now sort according to their task #

 - Luck increases no longer break certain events

 - Time of day limits put in place in some areas to avoid hitting spooky time.

 - Added Leisure Center lift

 - Removed Typing from the intro. I liked it but not as much as I can't stand people complaing about it.

Files

Waistlands Alpha V1.0.08.html Play in browser
13 days ago

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